No, really. Show of hands?
I'm going to try and work on some advertisements, with permission from Suu - our new headmod. So, if anyone has pictures or information they think I should include please let me know. As an advertising major, I'm good at throwing things together in pretty layouts, but my training is in being handed what a customer wants and making it pretty for them... so I'm a little wary of just throwing together whatever I want, on my own.
This is -our- game, and we should be keeping it together, right? So.
What do you guys want to see? Purg should decide how to represent themselves, right?
Plot. Advertising.
Anything. Would be super cool.
We should all set up a day that a majority of us can get together in chat,
and actually use it to brainstorm for a bit.
We should get this going again, before we lose it for good.
Also. Should I start the contact list up again?
I stopped because people weren't responding to it, anymore.
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Date: 2009-01-03 08:27 pm (UTC)Puppies.
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Date: 2009-01-03 08:30 pm (UTC)It can be an excellent plot. There can be a plague of puppies, like locusts. or frogs. Only... puppies.
*Shot. So many times. Forever*
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From: (Anonymous) - Date: 2009-01-03 08:34 pm (UTC) - Expand(no subject)
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Date: 2009-01-03 08:39 pm (UTC)(no subject)
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From:*Max-mun*
Date: 2009-01-03 08:45 pm (UTC)<3
Date: 2009-01-04 01:27 am (UTC)Or maybe something... loosely based on it, with variations more appropriate to the community, itself. We'll see ♥
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Date: 2009-01-03 08:54 pm (UTC)I would hold off until February for the start of a new contact list, since that's when the next activity check is, right?
We need some kinda plot, hmmm...
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Date: 2009-01-04 01:34 am (UTC)but if people aren't going to respond to it at all.. It's not worth it.
POST. DAMN IT. ED'S GOING TO BE LIKE 'OH GOD, WRATH DISAPPEARED' soon. *stares you down*
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Date: 2009-01-03 08:55 pm (UTC)no subject
Date: 2009-01-04 01:28 am (UTC)I'd have to check with the mods to make sure it's okay to actually use though, if players really... wanted that to be our ad. Only players with a sense of humor would ever even look at us, after that. So, with Purg's reputation, it might be frowned upon.
BUT. crack is always fun, either way.
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Date: 2009-01-03 09:42 pm (UTC)Come on, it's a gold mind.
RESIDE- PURGATORY. FOUR! <<;;;
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Date: 2009-01-03 11:32 pm (UTC)So, personally, I refuse to market it as something like that.
If the mods would like to attempt that again, though, it's on them.
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Date: 2009-01-03 09:52 pm (UTC)Okay no seriously... I've liked some of the plots so far, but they seem very... idk. Focused on redemption. I'm trying to think... maybe a plot that involves characters seeing their deepest fears or something, so they have to overcome them?
Then again that's also kind of focused on "redemption" so I don't know. I also don't really know what plots you guys have done before I came to Purg. xD;
TL;DR
Date: 2009-01-04 01:12 am (UTC)The major plot that I can think of that got everyone involved over the summer was this (http://community.livejournal.com/purgatorium_ooc/609283.html#cutid1),it's smaller scale than a Purg-wide redemption plot, but also big enough to involve more than just a handful of characters.
At this point I'm hoping to come up with a few plots that might get a handful of characters here and there involved in order to gradually revive activity as opposed to FULL BLOWN EXPLOSIVE PLOT, and then... silence, when everything dies down.
Something simple, like the Halloween party, even. Is a good scale.
Purg had the typical RP plots months ago, genderbend, age-switch, body-swapping. Things like that, which were tied into redemption based on 'walking in someone else's shoes' for awhile. Some people felt it was too cracky to actually fit in with Purg's plot, though.
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Date: 2009-01-03 09:59 pm (UTC)no subject
Date: 2009-01-03 11:30 pm (UTC)I've been doing little things up until now, trying to get people active.
When you've sat in the game without anything going on for as long as some of us have, then you can talk.
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Date: 2009-01-03 11:58 pm (UTC)What is it that everyone used to love about Purg/still loves/gets sentimental about?
I think we need to figure that out and concentrate on those parts. It's not survival horror, but what is it then? It still is kind of dark, it's not a flower village. But we don't have anything big going on that has people in life threatening situations very much. Even though there are monsters running around.
What was it that kept things going before everything died? Some kind of bad guy?
I really wish I knew.
For me personally, Purg's just the place because it's dark, so it has potential for serious development, but at the same time it's not too complicated and complex, so it doesn't make you feel restricted. Maybe the difference between Upper and Lower level needs to be brought out more... there can be happy things and sunshine on the upper level so the game isn't completely dark and gloomy, but there is the lower for all the bad things that happen, deaths and injuries and monsters and hauntings.
It all depends on the players, but I think Purg gives a great environment for character relationship development. But it's really the players' choice whether they do it.
Maybe a plot to get people together would help. Something that threatens the people living in Purgatorium as a whole so that they will be like "we have to defend what's become our home" since that's what it has become for a few people. I don't know though if that's really what's needed. It just sort of feels like characters are so disconnected that it's hard to have fun since it's only the same few people tagging the same few people and there isn't anything that makes everyone tag all over.
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Date: 2009-01-04 01:59 am (UTC)but at this point, I'm just going to reply and unscreen it so that if anyone else has input based on this idea they can get ideas flowing, too.
That's what I've been asking myself for awhile now. What did we love about Purg? What kept it active? And how do we get that back?
At least this brain storm has gotten some creative juices flowing, and hopefully we can get a few small plots and one or two larger ones to start moving things along again. I'm excited that everyone was so quick to respond. It does give me hope for actually getting something done instead of our fear that ... People would be enthusiastic and then drop the ball, because they're busy.
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Date: 2009-01-04 12:53 am (UTC)1. We've had a flooding before but with the snow that's fallen now, maybe if it all suddenly melts, it'll flood again. It could be a good plot device to get people together and helping each other and interacting. Imagine something random like there being a flood and people having to evacuate, so they end up sleeping together in a house, and it's like, Lockon, Citrine, Soma, Demyx, Watanuki and Aeolia have to squish into a room together. And everyone has their quirks so they'd somehow be affected by that and things could happen between characters.
2. I was sort of thinking of making some sort of a plot, concerning those urban legends that you often hear about. There's one saying if you peel the skin from an apple fully without breaking the skin in front of the mirror, the mirror will show you stuff, or something like that. But I don't know what can happen from there. :\ I'd like more expansion on this, because you know, some people can start spreading rumours of stuff happening if you do this.
Then there will be people who're skeptical, and people who do try and are like "OHSHI-- IT'S REALLY TRUE", and some who do it and say "what, nothing happens". Maybe in the end, something does happen. I just don't know what lmao. orz
EDIT:
Actually, I just saw Kaji's suggestion on plots focusing on characters' deepest fears. Maybe the urban legend thing can do that.
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Date: 2009-01-04 01:18 am (UTC)I've been trying to think of something I could suggest that Ed would be able to help with. Or... something holiday related. but, what the hell we could do for that, I have no idea.
The best plotting in a game like Purg always comes from characters being stuck in a situation that they're trapped in situations with characters they don't actually know. something people can volunteer for that you role dice to determine teams or something like that.
We really should do some brain storming in chat, talk to Suu about these plot ideas. <3
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Date: 2009-01-04 02:16 am (UTC)no subject
Date: 2009-01-04 02:19 am (UTC)let me know if there's anything I can do to help~ &hearts
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Date: 2009-01-04 03:00 am (UTC)Thats a stupid idea.
Hmm. Maybe like a clock or a broken clock or something? Because the clock tower is big in purg and because time stops wherever they're from...
I DUNNO *fails* D:
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Date: 2009-01-04 03:05 am (UTC)and I like the clock idea, because it is such a big part of Purg. and ... there is the whole, characters being returned to the same point, when they go home. I don't know ... what we could do with that, but maybe it'll inspire someone to come up with something related to it.
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Date: 2009-01-04 05:47 am (UTC)Anyhoo, I've said some of these before, but here's a few, mostly mini-plot ideas:
1.) Villains. Temporary or long-term. Someone who's there for bad things and relishes in it. Kinda like Hojo way back when. I know there's issues with the companies not being able to do much without godmodding, but even an NPC they could punish when the plot is over.
2.) Along that line, (and I know I keep saying this, but) minor crime waves. Robberies, arson... I know Maku's shop got hit a few times, but a thief, arsonist, or, heck, even random monsters could hit the other businesses. It'd be a mini-thing, but one that could last a while. And, again, if it's an NPC or monster, the companies could actually do something about it.
3.) Jenova outbreak and eventual cure. ...since there's a bit of set-up to it already. This could get complicated, though.
4.) Further separation between the levels. Maybe the entryway between the levels is temporarily closed and people are stuck wherever they were when it happened. Separated friends, workers unable to get to work... etc.
4.5.) Aside from that, I think it might be interesting if the levels eventually lead to a class system. Like maybe those who actually live on the upper level get more privileges than those who choose to stay on the lower. And those people get more than the new arrivals... if that makes sense?
5.) I know it'd probably be unpopular, but I really would like to see the upper level curfew and restrictions back in place. ...not that that really has much to do with plot, but I kinda liked the "oh crap, I can't go home for a week" scenarios.
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Date: 2009-01-04 06:20 am (UTC)Also, along a similar vein, random acts of malicious intent. like, for example... maybe someone damaging one of the Gundams, not necessarily to damage it, but to put a rift between Alle and Soma by framing her for it. Little things that could escalate into bigger plots, until the truth is proven somehow.
3. The Jenova thing, I'm not sure how or why it would be relevant without her character actually present, so that might be something for future use or ... potential NPCing, maybe. I'm not sure who else is involved with that but it should probably be discussed with them (like Tina) more than anyone else.
As for 4. and 5. I like the idea of temporary or semi-temporary block-off. Maybe even something that happens more than once, but isn't permanent. That would be interesting for plot like people missing each other or being unable to get to work for awhile. I'm not sure I like the idea of a 'class system' based off of it, but the whole 'more privileges' thing does make sense. I think it was mentioned by Miyu when future plots were mentioned. I liked the curfew too, but a lot of people have a good point about people being unhappy with the privileged people being more restricted. If we actually went with having higher or lower privileges -within- the levels (i.e. the newcomers getting less privileges than the people who choose to live on the lower level, etc.) maybe there could be privileged people without curfew, and some characters who still have curfew - both that live on the upper level and that have upper level privileges but live on the lower level. This curfew could be lifted for special occasions, by the gods maybe.
Made sense to me, hopefully my reply... wasn't a ramble of nothing in response.
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Date: 2009-01-04 08:32 pm (UTC)Villains. But not just villains. Opposing factions that honestly believe they have the general welfare in mind and know the best methods to maintain it. Actual consequences for choosing to side with one faction or another. Circumstances that encourage characters to interact aside from someone making a random introspective post and someone else commenting on it. Like, we have people who are supposedly co-workers at a business but have never spoken ICly to each other.
As for a Jenova plot, if ANYONE wants this, I'll do it. I've already got characters who would love to take over your city.
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Date: 2009-01-04 08:49 pm (UTC)Months ago, I had Ed interacting with a character that was just a 'bad guy'. And their interaction wasn't really anything that would give away to Ed, ICly, that if he knew what this guy was up to ... he'd hate him. So they were practically friends. I was hoping that was going to develop into some kind of plot for him, eventually figuring it out and valuing his morals vs. his friendship, that sort of thing. We need more mixed company, more villians who are villians, and villians who are every day people so that .. characters don't know what they're getting into when interacting with them.
Jule wants Jenova plot. These could really help in the whole plotting to get Purg moving again, thing. I'm going to make a list of everyone's ideas and talk to the mods, and maybe have player votes or something. I don't know. *OCDs the shit out of all of this*
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Date: 2009-01-04 08:35 pm (UTC)I DON'T HAVE ANY IDEAS RIGHT NOW BUT I'LL LET YOU KNOW IF I DO c:
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Date: 2009-01-04 08:52 pm (UTC)LET ME KNOW, OKAY? ♥
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Date: 2009-01-04 10:24 pm (UTC)With ... nothing to do.
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Date: 2009-01-05 02:38 pm (UTC)I'll be making a list of everyone's ideas and suggestions, so I'll make sure to add if anyone would like to plot with him that he's available.
Also, we never did get anything done with him and Ed.
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Date: 2009-01-04 11:02 pm (UTC)ANYWAY. I was thinking a few things. Feel free to correct me if some of this doesn't work for Purg because despite being in Purg for... three months? I still kind of feel like a n00b. So yeah.
One of the reasons I think plots like the "deepest fear" thing I was suggesting earlier work well is because it allows for character development. Character development is freaking important, but not necessarily character development involving "redemption". This is why I... am having some trouble with Klavier right now in Purg, because he's supposedly gone through the trials and "cleansed" himself but the problem is that part of his character is his pride so unless he does a constant cycle of messing up -> smacked down -> redemption -> mess up -> smack down etc. ... yeah.
Fears are a big part of characters. It might even be partially responsible for how they act on a daily basis. Plots that allow characters to confront said fears are... interesting to me, because they let players move characters in a direction that they might not be able to get in canon. Not to say that if you confront a fear you're immediately going to get over it. But like... for example, in another RP, I have a character named Ryu. Ryu killed someone close to him. In a plot at that RP, he was able to confront his guilt and fear about killing her. And this has allowed him to grow in ways that he wouldn't be able to before. (Granted, Ryu is an AU version, but I think the point remains the same.)
Maybe it's just me loving to dig into character psychology, I don't know. xD I don't even know if any of this made sense/is useful.
... yeah I'll go now. >_>
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Date: 2009-01-05 02:36 pm (UTC)no subject
Date: 2009-01-05 06:00 am (UTC)And for making the monsters that are present an actual serious threat. Purg was originally a survival/horror game, wasn't it? I don't mind that it's less so now, but seriously, we've got haunted houses that drive people insane and sewers full of T virus flesh eating creatures and we don't do anything with them.
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Date: 2009-01-05 02:31 pm (UTC)But, I agree on the whole what the hell, we have the hospital and the school - not to mention the dungeons or whatever, too... and no one takes advantage of that. The age switching plot was good for situations like that because kids could get lost, scared, or curious - making adults chase after them and put into a risky situation.... but it would just seem random, for a bunch of adults that have all lived here for x number of months to suddenly- want to explore one of those places, so without some activity that might encourage entrance, or new characters that don't know better... I don't see activity in that area suddenly spiking. We'd need to get creative.
Also. Zombies as a temporary event, or permanent new fixture?
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Date: 2009-01-06 02:13 am (UTC)As mentioned a few times here, this might encourage character development, tension and arguments/debates on what should be done.
The overlooming presence of an unknown (or known!) threat, or something of the like, can very easily affect the minds of players. Prompting them to fall to basic instinct, or forfeit a character facade.
=Revealing true self = Redemption
So basically without the half-dead english,
Mind Games XD
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Date: 2009-01-06 02:35 am (UTC)Personally, I'd like to see one of those hardcore Mr. Big bad guy-types lurking around out there in Purg. Like a supervillain. But less super and more villain.
...
Unless said 'super' is used for supervillainy, of course.
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Date: 2009-01-06 04:08 am (UTC)we'll see how that goes. And you're not too late, since I'm going to be posting a reminder entry once everyone stops replying to things. To let everyone know they should come back and read everyone else's comments/ideas, if they haven't yet.
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