GUYS~~~~

Jan. 3rd, 2009 02:46 pm
miserywhip: (hey!)
[personal profile] miserywhip
WHO THE HELL ELSE IS STILL IN PURG?
No, really. Show of hands?



I'm going to try and work on some advertisements, with permission from Suu - our new headmod. So, if anyone has pictures or information they think I should include please let me know. As an advertising major, I'm good at throwing things together in pretty layouts, but my training is in being handed what a customer wants and making it pretty for them... so I'm a little wary of just throwing together whatever I want, on my own.

This is -our- game, and we should be keeping it together, right? So.

IDEAS~?


What do you guys want to see? Purg should decide how to represent themselves, right?

Plot. Advertising.
Anything. Would be super cool.

WE NEED TO BRAIN STORM PEOPLE.
We should all set up a day that a majority of us can get together in chat,
and actually use it to brainstorm for a bit.




We should get this going again, before we lose it for good.

Also. Should I start the contact list up again?
I stopped because people weren't responding to it, anymore.

Date: 2009-01-03 08:27 pm (UTC)
From: [identity profile] secretyana.livejournal.com
One word.


Puppies.

Date: 2009-01-03 08:30 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com
Puppies. As a plot device, or an advertisement image?

It can be an excellent plot. There can be a plague of puppies, like locusts. or frogs. Only... puppies.



*Shot. So many times. Forever*

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Date: 2009-01-03 08:39 pm (UTC)
From: [identity profile] relinquish.livejournal.com
Puppies for advertising. Because everyone loves puppies and will go AWWW PUPPY and then click the link and then realize they've landed in Purg.

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*Max-mun*

Date: 2009-01-03 08:45 pm (UTC)
From: [identity profile] shrinking-sheep.livejournal.com
Actually, some sort of plagues idea would be interesting. Either old school or otherwise. I'm not sure how awful puppies would be unless they, I dunno, had rabies or something, but bring 'em on. Cute and cuddly can be traumatizing to some.

<3

Date: 2009-01-04 01:27 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
Previous mods have turned down the stereotypical plagues idea - but since we have a new headmod, I can suggest that too and see what she thinks.

Or maybe something... loosely based on it, with variations more appropriate to the community, itself. We'll see ♥
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Date: 2009-01-03 08:54 pm (UTC)
timid_werewolf: (Pamela: Whut?//Caught sneaking)
From: [personal profile] timid_werewolf
Wrong journal but I AM STILL AROUND~

I would hold off until February for the start of a new contact list, since that's when the next activity check is, right?

We need some kinda plot, hmmm...

Date: 2009-01-04 01:34 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
Well since I'm on hiatus until then, I'd have to anyway.
but if people aren't going to respond to it at all.. It's not worth it.


POST. DAMN IT. ED'S GOING TO BE LIKE 'OH GOD, WRATH DISAPPEARED' soon. *stares you down*

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Date: 2009-01-03 08:55 pm (UTC)
From: [identity profile] nocturneix.livejournal.com
I'm all for the puppies idea~. Instead of Rickrolling we could... Purgroll?

Date: 2009-01-04 01:28 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
If I have time while making the ads I'm going to actually throw together a joke-ad that involves puppies.

I'd have to check with the mods to make sure it's okay to actually use though, if players really... wanted that to be our ad. Only players with a sense of humor would ever even look at us, after that. So, with Purg's reputation, it might be frowned upon.

BUT. crack is always fun, either way.

Date: 2009-01-03 09:42 pm (UTC)
From: [identity profile] manic-melody.livejournal.com
It's purgatory. Market it like survival horror.

Come on, it's a gold mind.

RESIDE- PURGATORY. FOUR! <<;;;

Date: 2009-01-03 11:32 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com
Purg was already marketed as a survival horror. but it's not, despite it's appearance. The plots just don't live up to the expectations of someone looking for a Survival Horror game.

So, personally, I refuse to market it as something like that.
If the mods would like to attempt that again, though, it's on them.

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Date: 2009-01-03 09:52 pm (UTC)
From: [identity profile] thisis-myworld.livejournal.com
DINOSAURS

Okay no seriously... I've liked some of the plots so far, but they seem very... idk. Focused on redemption. I'm trying to think... maybe a plot that involves characters seeing their deepest fears or something, so they have to overcome them?

Then again that's also kind of focused on "redemption" so I don't know. I also don't really know what plots you guys have done before I came to Purg. xD;

TL;DR

Date: 2009-01-04 01:12 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
Well, as much as Purg probably needs suggestions for major plots like the redemption plots - I'm not a mod, so anything that serious or important would need to be brought up to Suu. And, probably wouldn't happen so close to the current plot Purg's been in the middle of, up until now.

The major plot that I can think of that got everyone involved over the summer was this (http://community.livejournal.com/purgatorium_ooc/609283.html#cutid1),it's smaller scale than a Purg-wide redemption plot, but also big enough to involve more than just a handful of characters.

At this point I'm hoping to come up with a few plots that might get a handful of characters here and there involved in order to gradually revive activity as opposed to FULL BLOWN EXPLOSIVE PLOT, and then... silence, when everything dies down.

Something simple, like the Halloween party, even. Is a good scale.

Purg had the typical RP plots months ago, genderbend, age-switch, body-swapping. Things like that, which were tied into redemption based on 'walking in someone else's shoes' for awhile. Some people felt it was too cracky to actually fit in with Purg's plot, though.

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Re: TL;DR

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Date: 2009-01-03 09:59 pm (UTC)
From: [identity profile] tenaciously.livejournal.com
OH SURE. NOW YOU...augh.

Date: 2009-01-03 11:30 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com
'now I' nothing.

I've been doing little things up until now, trying to get people active.

When you've sat in the game without anything going on for as long as some of us have, then you can talk.

Date: 2009-01-03 11:58 pm (UTC)
From: [identity profile] relinquish.livejournal.com
Random thoughts that I feel like spamming here...

What is it that everyone used to love about Purg/still loves/gets sentimental about?

I think we need to figure that out and concentrate on those parts. It's not survival horror, but what is it then? It still is kind of dark, it's not a flower village. But we don't have anything big going on that has people in life threatening situations very much. Even though there are monsters running around.

What was it that kept things going before everything died? Some kind of bad guy?

I really wish I knew.

For me personally, Purg's just the place because it's dark, so it has potential for serious development, but at the same time it's not too complicated and complex, so it doesn't make you feel restricted. Maybe the difference between Upper and Lower level needs to be brought out more... there can be happy things and sunshine on the upper level so the game isn't completely dark and gloomy, but there is the lower for all the bad things that happen, deaths and injuries and monsters and hauntings.

It all depends on the players, but I think Purg gives a great environment for character relationship development. But it's really the players' choice whether they do it.

Maybe a plot to get people together would help. Something that threatens the people living in Purgatorium as a whole so that they will be like "we have to defend what's become our home" since that's what it has become for a few people. I don't know though if that's really what's needed. It just sort of feels like characters are so disconnected that it's hard to have fun since it's only the same few people tagging the same few people and there isn't anything that makes everyone tag all over.



Date: 2009-01-04 01:59 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
Considering the length and thought put into this I ... tried to come up with an appropriate response.

but at this point, I'm just going to reply and unscreen it so that if anyone else has input based on this idea they can get ideas flowing, too.

That's what I've been asking myself for awhile now. What did we love about Purg? What kept it active? And how do we get that back?

At least this brain storm has gotten some creative juices flowing, and hopefully we can get a few small plots and one or two larger ones to start moving things along again. I'm excited that everyone was so quick to respond. It does give me hope for actually getting something done instead of our fear that ... People would be enthusiastic and then drop the ball, because they're busy.

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Date: 2009-01-04 12:53 am (UTC)
From: [identity profile] ratiosu.livejournal.com
Well, I was discussing with Hebe about possible plots, and we thought of a few pointers.

1. We've had a flooding before but with the snow that's fallen now, maybe if it all suddenly melts, it'll flood again. It could be a good plot device to get people together and helping each other and interacting. Imagine something random like there being a flood and people having to evacuate, so they end up sleeping together in a house, and it's like, Lockon, Citrine, Soma, Demyx, Watanuki and Aeolia have to squish into a room together. And everyone has their quirks so they'd somehow be affected by that and things could happen between characters.

2. I was sort of thinking of making some sort of a plot, concerning those urban legends that you often hear about. There's one saying if you peel the skin from an apple fully without breaking the skin in front of the mirror, the mirror will show you stuff, or something like that. But I don't know what can happen from there. :\ I'd like more expansion on this, because you know, some people can start spreading rumours of stuff happening if you do this.
Then there will be people who're skeptical, and people who do try and are like "OHSHI-- IT'S REALLY TRUE", and some who do it and say "what, nothing happens". Maybe in the end, something does happen. I just don't know what lmao. orz

EDIT:
Actually, I just saw Kaji's suggestion on plots focusing on characters' deepest fears. Maybe the urban legend thing can do that.
Edited Date: 2009-01-04 01:18 am (UTC)

Date: 2009-01-04 01:18 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
These are excellent points, and good plot ideas. &hearts. You guys are amazing.

I've been trying to think of something I could suggest that Ed would be able to help with. Or... something holiday related. but, what the hell we could do for that, I have no idea.


The best plotting in a game like Purg always comes from characters being stuck in a situation that they're trapped in situations with characters they don't actually know. something people can volunteer for that you role dice to determine teams or something like that.

We really should do some brain storming in chat, talk to Suu about these plot ideas. <3

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Date: 2009-01-04 02:16 am (UTC)
From: [identity profile] electrumicity.livejournal.com
What's mentioned is good so far, and I'm going to see if I can think up some kind of Xenosaga-related plot. Mmmm gnosis. Though I'm not 100% sure how that would work...maybe something with an Encephelon--- well, I'll think about it.

Date: 2009-01-04 02:19 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
Well, I'd suggest talking to other people familiar with Xenosaga, and see if they have any ideas for how to make it work, maybe. Even people not in Purg.

let me know if there's anything I can do to help~ &hearts

Date: 2009-01-04 03:00 am (UTC)
From: [identity profile] spike-smash.livejournal.com
USE POKEMON.

Thats a stupid idea.

Hmm. Maybe like a clock or a broken clock or something? Because the clock tower is big in purg and because time stops wherever they're from...

I DUNNO *fails* D:

Date: 2009-01-04 03:05 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
WE COULD DO SOMETHING WITH THE POKEMON.


and I like the clock idea, because it is such a big part of Purg. and ... there is the whole, characters being returned to the same point, when they go home. I don't know ... what we could do with that, but maybe it'll inspire someone to come up with something related to it.

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Date: 2009-01-04 05:47 am (UTC)
From: [identity profile] lowertownking.livejournal.com
Different account, but lazy-mun is lazy.

Anyhoo, I've said some of these before, but here's a few, mostly mini-plot ideas:

1.) Villains. Temporary or long-term. Someone who's there for bad things and relishes in it. Kinda like Hojo way back when. I know there's issues with the companies not being able to do much without godmodding, but even an NPC they could punish when the plot is over.

2.) Along that line, (and I know I keep saying this, but) minor crime waves. Robberies, arson... I know Maku's shop got hit a few times, but a thief, arsonist, or, heck, even random monsters could hit the other businesses. It'd be a mini-thing, but one that could last a while. And, again, if it's an NPC or monster, the companies could actually do something about it.

3.) Jenova outbreak and eventual cure. ...since there's a bit of set-up to it already. This could get complicated, though.

4.) Further separation between the levels. Maybe the entryway between the levels is temporarily closed and people are stuck wherever they were when it happened. Separated friends, workers unable to get to work... etc.

4.5.) Aside from that, I think it might be interesting if the levels eventually lead to a class system. Like maybe those who actually live on the upper level get more privileges than those who choose to stay on the lower. And those people get more than the new arrivals... if that makes sense?

5.) I know it'd probably be unpopular, but I really would like to see the upper level curfew and restrictions back in place. ...not that that really has much to do with plot, but I kinda liked the "oh crap, I can't go home for a week" scenarios.

Date: 2009-01-04 06:20 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
1. and 2. I ... can't do villians, personally, so I can't help along that line. This could be a good idea with NPCs, though. Sort of like Pyramid Head but on a smaller scale, NPCs for simple things like robberies and random pranks or mayhem. Characters that are played on an as-needed basis, or even temporarily picking up characters for the sake of plot. I don't know we could have fun with that, if it was done well. Small things, like the Joker blowing up buildings, the food shortage was good but maybe on a smaller shorter-term scale? Things like that. I mean, bad people are supposed to be in this place, we should be able to play off of that.

Also, along a similar vein, random acts of malicious intent. like, for example... maybe someone damaging one of the Gundams, not necessarily to damage it, but to put a rift between Alle and Soma by framing her for it. Little things that could escalate into bigger plots, until the truth is proven somehow.

3. The Jenova thing, I'm not sure how or why it would be relevant without her character actually present, so that might be something for future use or ... potential NPCing, maybe. I'm not sure who else is involved with that but it should probably be discussed with them (like Tina) more than anyone else.

As for 4. and 5. I like the idea of temporary or semi-temporary block-off. Maybe even something that happens more than once, but isn't permanent. That would be interesting for plot like people missing each other or being unable to get to work for awhile. I'm not sure I like the idea of a 'class system' based off of it, but the whole 'more privileges' thing does make sense. I think it was mentioned by Miyu when future plots were mentioned. I liked the curfew too, but a lot of people have a good point about people being unhappy with the privileged people being more restricted. If we actually went with having higher or lower privileges -within- the levels (i.e. the newcomers getting less privileges than the people who choose to live on the lower level, etc.) maybe there could be privileged people without curfew, and some characters who still have curfew - both that live on the upper level and that have upper level privileges but live on the lower level. This curfew could be lifted for special occasions, by the gods maybe.

Made sense to me, hopefully my reply... wasn't a ramble of nothing in response.

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Date: 2009-01-04 08:32 pm (UTC)
From: [identity profile] el-legendaire.livejournal.com
*slides in*

Villains. But not just villains. Opposing factions that honestly believe they have the general welfare in mind and know the best methods to maintain it. Actual consequences for choosing to side with one faction or another. Circumstances that encourage characters to interact aside from someone making a random introspective post and someone else commenting on it. Like, we have people who are supposedly co-workers at a business but have never spoken ICly to each other.

As for a Jenova plot, if ANYONE wants this, I'll do it. I've already got characters who would love to take over your city.

Date: 2009-01-04 08:49 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com
Yes, yes, yes to all of this.

Months ago, I had Ed interacting with a character that was just a 'bad guy'. And their interaction wasn't really anything that would give away to Ed, ICly, that if he knew what this guy was up to ... he'd hate him. So they were practically friends. I was hoping that was going to develop into some kind of plot for him, eventually figuring it out and valuing his morals vs. his friendship, that sort of thing. We need more mixed company, more villians who are villians, and villians who are every day people so that .. characters don't know what they're getting into when interacting with them.

Jule wants Jenova plot. These could really help in the whole plotting to get Purg moving again, thing. I'm going to make a list of everyone's ideas and talk to the mods, and maybe have player votes or something. I don't know. *OCDs the shit out of all of this*

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Date: 2009-01-04 08:35 pm (UTC)
From: [identity profile] griefer.livejournal.com
UHHH I STILL AM? KIND OF... i dropped all my characters recently because of loss of drive, but i'm reapping back in with one. for now. because that's all i can handle atm.

I DON'T HAVE ANY IDEAS RIGHT NOW BUT I'LL LET YOU KNOW IF I DO c:

Date: 2009-01-04 08:52 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com
THANK YOU. YES. EXCELLENT. Even... ideas if you're not in the game. Or new characters, and no plot idea. will... spark something. so. good.

LET ME KNOW, OKAY? ♥

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Date: 2009-01-04 10:24 pm (UTC)
From: [identity profile] galacticboss.livejournal.com


With ... nothing to do.

Date: 2009-01-05 02:38 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com


I'll be making a list of everyone's ideas and suggestions, so I'll make sure to add if anyone would like to plot with him that he's available.

Also, we never did get anything done with him and Ed.

Date: 2009-01-04 11:02 pm (UTC)
From: [identity profile] not-elk.livejournal.com
Lol this is Kaji on another Tsukasa account because I'm lazy.

ANYWAY. I was thinking a few things. Feel free to correct me if some of this doesn't work for Purg because despite being in Purg for... three months? I still kind of feel like a n00b. So yeah.

One of the reasons I think plots like the "deepest fear" thing I was suggesting earlier work well is because it allows for character development. Character development is freaking important, but not necessarily character development involving "redemption". This is why I... am having some trouble with Klavier right now in Purg, because he's supposedly gone through the trials and "cleansed" himself but the problem is that part of his character is his pride so unless he does a constant cycle of messing up -> smacked down -> redemption -> mess up -> smack down etc. ... yeah.

Fears are a big part of characters. It might even be partially responsible for how they act on a daily basis. Plots that allow characters to confront said fears are... interesting to me, because they let players move characters in a direction that they might not be able to get in canon. Not to say that if you confront a fear you're immediately going to get over it. But like... for example, in another RP, I have a character named Ryu. Ryu killed someone close to him. In a plot at that RP, he was able to confront his guilt and fear about killing her. And this has allowed him to grow in ways that he wouldn't be able to before. (Granted, Ryu is an AU version, but I think the point remains the same.)

Maybe it's just me loving to dig into character psychology, I don't know. xD I don't even know if any of this made sense/is useful.

... yeah I'll go now. >_>

Date: 2009-01-05 02:36 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com
We have had plots similar to the concept of fear, and I know that QC had at least one in the works that sort of reflected a similar idea, but I'm not sure if that's been postponed or simply dropped completely. Just, being in my situation of having characters here for a year now, they've already dealt with their fears or problems enough times that I think by now, they'd ... just realize it was Purg being Purg, and that kind of takes the fun out of it. It would probably be a lot more useful for newer characters who haven't had to deal with it already, though... we'd just need to figure out how to implement it into a feasible plot.

Date: 2009-01-05 06:00 am (UTC)
From: [identity profile] tunaflame.livejournal.com
I also vote for zombies.

And for making the monsters that are present an actual serious threat. Purg was originally a survival/horror game, wasn't it? I don't mind that it's less so now, but seriously, we've got haunted houses that drive people insane and sewers full of T virus flesh eating creatures and we don't do anything with them.

Date: 2009-01-05 02:31 pm (UTC)
From: [identity profile] icarusxelric.livejournal.com
I don't beleive that Purg ever really was ... much of a survival/horror game, but I joined a few months late, so maybe I missed that actually happening. The theme might have always been there, but the -players- are the ones that had to take the initiative to make things happen, and since the game is so small now it's harder for these plots and ideas to just happen on their own.

But, I agree on the whole what the hell, we have the hospital and the school - not to mention the dungeons or whatever, too... and no one takes advantage of that. The age switching plot was good for situations like that because kids could get lost, scared, or curious - making adults chase after them and put into a risky situation.... but it would just seem random, for a bunch of adults that have all lived here for x number of months to suddenly- want to explore one of those places, so without some activity that might encourage entrance, or new characters that don't know better... I don't see activity in that area suddenly spiking. We'd need to get creative.

Also. Zombies as a temporary event, or permanent new fixture?
Edited Date: 2009-01-05 02:33 pm (UTC)

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From: [identity profile] kanjoku.livejournal.com - Date: 2009-01-06 02:35 am (UTC) - Expand

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Date: 2009-01-06 02:13 am (UTC)
From: [identity profile] sir-edgey.livejournal.com
Perhaps something that instills more psychological discomfort than physical. A threat that something will happen, instead of that thing just happening.

As mentioned a few times here, this might encourage character development, tension and arguments/debates on what should be done.
The overlooming presence of an unknown (or known!) threat, or something of the like, can very easily affect the minds of players. Prompting them to fall to basic instinct, or forfeit a character facade.

=Revealing true self = Redemption

So basically without the half-dead english,
Mind Games XD

Date: 2009-01-06 02:35 am (UTC)
From: [identity profile] summonerbanshee.livejournal.com
Ahahah~ Oh man. I'm probably late for this. 8D
Personally, I'd like to see one of those hardcore Mr. Big bad guy-types lurking around out there in Purg. Like a supervillain. But less super and more villain.
...
Unless said 'super' is used for supervillainy, of course.

Date: 2009-01-06 04:08 am (UTC)
From: [identity profile] icarusxelric.livejournal.com
Since no one seems to be apping these characters as actual played characters, I'm probably going to suggest we NPC some more ... every day villains, for the sake of plot.

we'll see how that goes. And you're not too late, since I'm going to be posting a reminder entry once everyone stops replying to things. To let everyone know they should come back and read everyone else's comments/ideas, if they haven't yet.

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